A device to help humans deal with social media addiction combining time management and digital punishment.
Year & Place 2019, Aix-en-Provence, France
Client The Camp
Role & Responsibilities I was the project leader for the product, the UX designer of the app, photographer and video producer
Team & Collaborators Oluwatobi Oyinlola – IOT architecture, Nigeria Erik Arnell – 3D modelling, Sweden Jean Baptiste – 3D art, France Pepe Moussa – visual design, Senegal
Users Milennials addicted to social media that at are familiar with personal digital pets like Tamagochi.
Process & Methodologies I led an iterative design process, starting with user research to understand millennial behaviors and digital habits, followed by concept ideation, wireframing, and rapid prototyping. We employed design sprints, usability testing, and cross-disciplinary collaboration to refine the app while navigating security and API constraints.
Challenges & Solutions Security limitation and API technical constrains when dealing with personal accounts.
Impact & Results Our prototype was successfully tested with target users, garnering positive feedback on its intuitive design and effectiveness in managing social media use. The insights gained validated the product’s potential to transform digital habits, setting a strong foundation for future development.