Experience Design at the intersection of humans, tech and sustainable futures
Exploring how we live, work and feel in times of automation and uncertainty.

2021-2025
I designed digital experiences for one of the Nordics’ largest banks
Learning
in a big organization
At Danske Bank, I learned how to speak many languages: business, design, and tech. I became the bridge between strategy and code, learning that people, not systems, make collaboration work.
I learned to listen beyond words, to find the questions hidden in meetings and translate them into shared understanding. I mastered the rhythm of agile, and saw how design systems become living agreements between teams.
Most of all, I learned that design at scale isn’t about pixels or tools, it’s about trust, timing, and the courage to ask again when the answer isn’t clear.
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Product Design for Banking
Overview
Between 2021 and 2025 I worked as a Senior UX Designer at Danske Bank, one of the largest financial institutions in Scandinavia. I designed user-centric digital experiences across private and corporate banking, focusing on clarity, efficiency, and accessibility. My work combined research, prototyping, and systems thinking to transform complex financial processes into seamless experiences for clients.Year & Place
2021–2025, Copenhagen, DenmarkClient
Danske Bank, DenmarkRole
Senior UX DesignerTeam
Human Centered Design Chapter within Channels Corporate Tribe. Collaborated with a team of 11 designers (UX, UI, service design) and cross-functional partners including product owners, developers, and business analysts.Users
Private banking customers, as well as small, medium, and large corporate clients.Process & Methodologies
Discovery research and synthesis of user insights into design strategies
End-to-end journey mapping to align teams and uncover opportunity areas
Process mapping to simplify complex workflows and improve scalability
Interactive prototyping for testing, validation, and stakeholder alignment
Qualitative and quantitative research to ground decisions in evidence
Agile collaboration across design, business, and tech stakeholders
Results
Delivered design improvements that increased clarity for corporate clients, streamlined private customer support, and enabled new digital product ordering flows. Built scalable solutions aligned with business strategy while ensuring compliance and accessibility standards were met.
Designing for Clarity in Corporate Banking
Contributed to District, a financial platform with 200,000+ users.
Designed new features and flows, improved usability, and delivered UI components aligned with the design system. Enabled businesses to gain clearer overviews of their finances.
Aligning Frontend Help with Backend Systems
Led the redesign of the Help Universe for private customers. Streamlined information architecture, improved UX flows, and aligned frontend self-service with backend support systems to deliver more intuitive and actionable support.
Mapping and Designing a New Ordering Journey
Designed a digital marketplace enabling corporate customers to self-order banking products and services. Mapped end-to-end journeys, refined flows, contributed to front-end design, and supported onboarding and launches across new markets.
CASE STUDY
Transforming Legacy Payments into a Modern UX 🔗

2020
Designing Work When
the World Paused
I joined Anna, a recruitment startup, just as the world shut down. My work focused on designing digital tools to help companies connect with candidates more meaningfully, at a moment when hiring itself felt uncertain.
I worked across research, interface design, and user flows, helping translate the founders’ vision into something real while everything else was changing. We learned to collaborate remotely, adapt quickly, and keep momentum through screens and shifting priorities.
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UX Design for a Mobile App for Restaurant Staff Recruitment
Overview
UX design for a hospitality recruitment startup. The app aimed to help restaurant owners and managers streamline hiring and efficiently connect with talent through user-centered design.Year & Place
2020, Copenhagen, DenmarkClient
Thanks Anna (startup)Role
UX DesignerTeam
2 designers (UX & UI), 3 developers, 1 business leadUsers
Restaurant owners and managers responsible for front-of-house and kitchen recruitment, without existing systems or applicant tracking tools.Process
Led discovery research to identify recruitment challenges in hospitality
Conducted user interviews and field studies with restaurant managers
Synthesized insights into clear design opportunities
Delivered wireframes and UX recommendations defining app functionality and flows
Iterated based on feedback and aligned with development roadmap in Productboard
Collaboration
Worked in a small, early-stage international startup team with end-to-end involvement in the product lifecycle.Results
Onboarded over 50 restaurants during initial rollout
Demonstrated high market demand but operations closed due to COVID-19’s impact on the hospitality sector
Key Learnings
Gained hands-on experience with product lifecycle management, communicating design decisions across disciplines, and integrating customer insights into feature development.

2019
reclaiming
attention
A digital wellness device to deal with social media addiction












Designing digital
self-control for an over stimulated generation.
Designing digital self-control for an overstimulated generation.
Created during my residency at The Hive (France) — a speculative wellness device and app helping millennials rethink their relationship with social media.
Combined behavioral design + play, using Tamagotchi-style feedback to expose how digital dependence shapes attention and emotion.
Role: Project Lead & UX Designer
Focus: research, strategy, prototyping, and storytelling with an international, cross-disciplinary team.
Outcome: a validated prototype that turned self-awareness into interaction — proving design can sometimes slow us down to move us forward.
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Product Design for Digital Wellbeing
Overview
During my residency at The Hive in France, I also worked as a design consultant, leading the development of a device and companion app designed to help millennials manage social media addiction. The concept combined time management techniques with digital “punishment” mechanisms, inspired by Tamagotchi-style interactions, to encourage healthier digital habits.Year & Place
2019, Aix-en-Provence, FranceClient
The CampRole
Project Lead & UX Designer — responsible for product strategy, app design, photography, and video productionTeam
Oluwatobi Oyinlola – IoT architecture (Nigeria)
Erik Arnell – 3D modelling (Sweden)
Jean Baptiste – 3D art (France)
Pepe Moussa – Visual design (Senegal)
Users
Millennials struggling with social media overuse and familiar with virtual pets or gamified productivity tools.Process & Methodologies
Led user research to explore digital habits and addictive behaviors
Conducted concept ideation, wireframing, and rapid prototyping
Applied design sprints and usability testing with target users
Iterated designs collaboratively with an international, cross-disciplinary team
Addressed API and security constraints while shaping technical feasibility
Challenges & Solutions
Navigated security limitations and API restrictions related to accessing social media accounts by focusing on gamified, indirect interventions.Impact & Results
Delivered a validated prototype tested with target users
Positive feedback confirmed usability and effectiveness in raising awareness of digital behaviors
Insights demonstrated strong potential for future product development in the digital wellbeing space into something more.

2015-2019
The Connectors Society
Designing for Inclusion and Collective Making
I founded and ran a nonprofit design studio that explored how design could bring people together in places where connection was missing.
We worked with municipalities and cultural institutions to co-create public spaces, activate local maker hubs, and design programs where newly arrived residents and long-time locals could learn, build, and imagine together.
It was a crash course in systems, politics, and trust-building.
We learned to navigate public funding, community tensions, and institutional inertia while experimenting with speculative design and design thinking.















“Malmö’s crowd-sourced living room aims to break down walls between communities and power, harking back hundreds of years to a time when squares, piazzas and market places fostered community and nurtured civic debate”
The Guardian
↳ Some of my competencies
Research & Testing
UX research
Usability testing
Co-creation workshops
Design & Prototyping
Product design
Figma & wireframing
Service flows & journeys
Facilitation & Strategy
Workshops & ideation
Storytelling & communication
Business alignment
Experience & Community
Inclusive design
Public spaces & communities
Holistic experience design
↳ About me
I grew up in Buenos Aires, Argentina, and my fascination with technology began early. My grandfather was a programmer who sparked my curiosity for computers.
I have worked and lived in Buenos Aires 🇦🇷 New York 🗽 France 🇫🇷 Sweden 🇸🇪 and Denmark 🇩🇰. I worked in tech and design for the last 10 years now, but I’ve also worked at Michelin star restaurants, hotels, auction sites and coffee shops.
I’m looking for challenges that belong to this new phase of the world. We’re living through massive transformation, systems collapsing, new ones being built, everything shifting shape.
I want to be part of building what comes next. My work sits in the space between slow living and high tech, where reflection meets acceleration.