A digital wellness device

A device to help humans deal with social media addiction combining time management and digital punishment.

Year & Place
2019, Aix-en-Provence, France

Client
The Camp

Role & Responsibilities
I was the project leader for the product, the UX designer of the app, photographer and video producer

Team & Collaborators
Oluwatobi Oyinlola – IOT architecture, Nigeria
Erik Arnell – 3D modelling, Sweden
Jean Baptiste – 3D art, France
Pepe Moussa – visual design, Senegal

Users
Milennials addicted to social media that at are familiar with personal digital pets like Tamagochi.

Process & Methodologies
I led an iterative design process, starting with user research to understand millennial behaviors and digital habits, followed by concept ideation, wireframing, and rapid prototyping. We employed design sprints, usability testing, and cross-disciplinary collaboration to refine the app while navigating security and API constraints.

Challenges & Solutions
Security limitation and API technical constrains when dealing with personal accounts.

Impact & Results
Our prototype was successfully tested with target users, garnering positive feedback on its intuitive design and effectiveness in managing social media use. The insights gained validated the product’s potential to transform digital habits, setting a strong foundation for future development.

Team

Kidus Yohannes – architecture, Ethiopia

Created at The Hive, The Camp, France 2019