EXPERIENCE DESIGN

HIVE LEARNING

CAMP HOST EXPERIENCE

CO-LIVING
Creative residency strategy

LIVE
WORK
STAY
CREATE

Break boundaries + develop diverse ecosystem
Bring more creative industries

To live, to learn, to make.

THE HOTEL

Hotel room occupancy 2018 = 30%
Average stay: 1 night

MOVING FROM CREATIVE RESIDENCY TO CO-LIVING

  1. SHORT RESIDENTIAL

  2. RESIDENCIES

  3. CO-LIVING (alternative model contribution?)

TARGET GROUPS

  1. YOUNG LEADERS

  2. CREATIVE INNOVATORS

  3. DIGITAL NOMADS

  4. MOBILE COORPORATE

(EXCLUDE >18 YO)

PEOPLE THAT WANTED TO STAY AT THE CAMP BUT COULDN’T

  1. RESEARCH SUMMER INSTITUTE (100 PEOPLE, TOO EXPENSIVE)

  2. TRANS-MEDIA CREATION STUDIO (10 PEOPLE, THEY WANTED COLLECTIVE SERVICES, COOKING)

  3. CLIMB START UPS ((NO ATTRACTIVE, TOO EXPENSIVE)

LIMITATIONS

  1. INFRAESTRUCTURE

    LACK OF SHARED SPACES

    AUTONOMY FOR LONG STAYS

    MOBILITY/ACCESS

    DOUBLE ROOMS NOT AVAILABLE

  2. IT

    NETWORKING (users are not aware of who is in the camp at the same time)

  3. EXPERIENCE

    LIFE-CULTURE (CLOSED TO THE PEOPLE)

    NAVIGATION

    COMMUNICATION (TOO ISOLATED

“MORE LIKE A BAZAAR THAN A CATHEDRAL” someone working at the camp

QUESTIONS

WHAT’S THE TRUE VALUE OF THE CAMP?

WHAT IS TOTALLY UNQIUE OFFERED HERE THAT CAN’T BE OFFERED ANYWHERE ELSE?

WHAT ARE THE RESOURCES AVAILABLE?

JLTLVR